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Desert Hawk

by 
Len Goforth
SlowHandd
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Dimensions 16x17
Type:      Land, Air, and Sea (custom ai in UF0)
Tile Set:  Earth Desert
Memory Req: 16 mb
Players: 4

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Description


The ai will give you different games depending on the ai's position.
In odd number positions,  the ai will give a sea and land battle.
In even number positions, the ai will give a air & land battle.
It wasn't intended that this be so, but thats how it turned out.

You MUST allow the ai to come to you. Give the ai plenty of time
to develop its base and you will have a good fight. If you rush,
you will win easily, and nobody wants an easy game. The ai does 
not cheat. It does not have super factories or super mines.

The ai will take an agressive stance initially and not build base
defenses. When it is in trouble, you can count on massive base 
defenses.

The ai does not build Berthas or Nuke Silos. Berthas make navy
obsolete, and once it builds Berthas, if builds no more navy, so
Berthas were not included. DON'T BUILD BERTHAS and you will have 
a most interesting fight. However, once the ai has retreated into its
base, you will probably need some nukes. I found the ai's base totally
inpenatrable without sending in a few nukes.

I repeat, DON'T BUILD BETHAS, or you will have the same ol' same ol'.

The ai is not complete, and only covers ARM units. 
THE AI PLAYER(S) MUST BE ARM! Core is not supported in this ai. I will
support both sides if there is enough demand for it, but basically ARM
and CORE have equivalent strengths.

THE AI MUST BE ARM! Do not choose CORE for the AI.

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Tips

You're gonna want a good sized ground forces!  Do not neglect your
ground troops, or you will perish. The ai builds lots of ground troops
along with air and sea units. 

Take the center. If you can plant and keep a long range radar, you
will have the game.

Don't go hog wild on air. The ai is not smart about using air force
to back up its navy or land forces, though it does make plenty of
units. Limit yourself to 2 advanced aircraft plants, and make your
airforce work with your ground and sea forces to get the best results.
Don't build a huge airforce. Keep it reasonable, at least until the
end game.

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The Map

It rocks! What can I say? I have played each starting position twice,
using different approaches, and all 8 games were different. This was
confusing when making the ai for the map, but I am satisfied with the
results.

This map will play much better head to head than against the ai. I 
would love to play this via ICQ. If you download it, contact me for
a game. My ICQ number is 19346168. C'mon, lets rock!

If you got balls enough to go against 3 ai players, be forwarned that
this is not a piece of cake! You're gonna work on this one! Especially
if you don't build berthas (thats old stuff anyway). A one on one lasts
about six hours, sometimes more.

Thats all I'm gonna tell ya. heh heh! Don't build berthas, and refrain
from using nukes unless you just can't get in the enemy base. You'll
have a VERY interesting game. I guarantee it!

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Contact Info 

Len Goforth
SlowHandd
goforth@cyber-dyne.com

ICQ: 19346168